Monday, January 24, 2011

GAMES & SIMULATIONS

In a 2008 Pew Research study 53% of American adults play video games. It is probable that this has increased in the last 3 years.. 59% of popular games for teens were strategy, 49% were simulation and 10% were virtual worlds.
Games and simulations are useful for critical thinking, problem solving, collaboration, competition, role playing, experiential learning.
Check out www.sim-u.com
http://web.uncgedu/dclecon201/
www.paxwarrior.com/home/experience.php
http://atlantis.crlt.indiana.edu
http://muve.gse.harvard.edu/rivercityproject/
www.alelo.com
organizations
www.gameslearningsocity.org/
www.diagra.org/

Monday, January 3, 2011

INTEGRATING SOCIAL MEDIA

By writing blog content sections can be used on other social media to communicate with interested parties. For example a blog on ecopreneurship could raise discussion points on Facebook, Twitter, Linked-in.
The key is to make the content challenging to the potential reader in terms of knowledge transfer or discussion to expand information.
References and resources also help the reader/contributor.